[-empyre-] re-delineations
- To: empyre@lists.cofa.unsw.edu.au
- Subject: [-empyre-] re-delineations
- From: ryan griffis <grifray@yahoo.com>
- Date: Thu, 7 Apr 2005 21:43:34 -0700
- Delivered-to: empyre@gamera.cofa.unsw.edu.au
- In-reply-to: <20050408020007.1F8841704339@gamera.cofa.unsw.edu.au>
- References: <20050408020007.1F8841704339@gamera.cofa.unsw.edu.au>
- Reply-to: soft_skinned_space <empyre@lists.cofa.unsw.edu.au>
i think Christiane and James' reminders in the projects that are out
there is important. there is some great work that is taking technology
on within a political economic framework.
i do think it's important though to keep this in its avant garde
context... there may seem to be a good number of publications out there
that do take a critical look at IT and art, but that number becomes
marginal in the larger scope of publications that take the form of
design manuals, technical guides and otherwise celebratory accounts of
technology. there's a whole other world of "computer art" out there
that isn't even part of this conversation.
my question comes from a perspective familiar with institutional
critique and politically oriented conceptual art as well as tactical
media. i'm wondering how art using IT can also be a criticism of it, in
a meaningful sense. with the histories of conceptual art and inst.
crit. pretty accessible now, i think there is firm ground from which to
ask how these practices' challenges hold up. i'm wondering how art that
relies on the same mechanisms it is trying to critique presents a
meaningful challenge to those mechanisms. this seems especially
relevant to tech-based art, which is utilizing, without question, one
of the most rapidly developing product markets as a base. there are all
kinds of concerns here, from labor to environmental justice. at the
least, i think we could be asking what is driving our need to solve
problems through technology in the way that we are. how are we even
arriving at a consensus of what the problems are? my feeling is that
the problems a lot of IT-based art, even the critical work, seems to
ask are very similar to the ones the IT industry is - and the
solutions are: more technology, more places.
i realize that there are fissures in all of this, and many holes in the
way i'm framing it, but i think the questions remain pertinent.
i don't buy James' assertion that hacking products necessarily changes
our relationship to the process of production/distribution/consumption.
i may run linux on my iPod and use it to record and podcast community
meetings, but i still bought the iPod, will most likely pay for a new
battery when the short life span on the current one dies. i'll also use
it mostly like everyone else, to play music in my own little bubble as
i move through the city. critical art ensemble (among others) have
noted that open source and hacking are not intrinsically oppositional
to capital.
yes, "this is what democracy looks like" made use of the ubiquity of
digital video equipment to make a political document that could be
distributed and inform thousands more than were actually there about
what when on in Seattle and why. but this project, like tactical media
in general, is just that - "tactical," not strategic. it's not
questioning the desire for and use of the media involved, it's using
whatever means are available to deal with something. tactical media is
all about short term goals, by whatever means sufficient.
in thinking about some of this, i was reminded about the reception of
Jonah Brucker-Cohen's WiFi Hog by the open wireless community.
http://lists.nycwireless.net/pipermail/nycwireless/2003-August/
007437.html
http://locative.net/tcmreader/index.php?secology;brucker-cohen
both the art project and community wireless projects are "critical,"
both are positioned against the corporate/private model of IT...
again, i'm not really certain where i'm going with this, so i apologize
for the luddite-sounding rant.
best, ryan
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